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Blinding
May 20th, 2008, 07:32 AM
And what you can't. ;D

http://img440.imageshack.us/img440/7906/ohshitmodsxz4.jpg


Currently, Halo 3 modding is done through editing .con files within the Halo 3 system that contain forge variants, which then allows us to spawn objects that you wouldn't usually be able to spawn, as seen in the above picture. Only problem is that you need a resigner and/or a rehasher in order to play your map on a modified console. And only two people had one, Anth0ny and Shade.

Well, the resigner that they had was based by using a phpBB3 forum database on what was once known as a private website. The resigner program connected to the server to varify that the person trying to resign was really them by verifying their forum account, which was invite only until one person became lucky enough to get an invite to join and then sent invites to his friend, which started a chain reaction.

Over 500 people gained access to the resigner in 2 days, producing over 12k resigned forge variants. Well, Bungie, creators of the Halo triliogy, had talked to Anth0ny and Shade about keeping the mods away from public, especially the resigner. Well, now that it had been leaked, they made the decision to modify it so that the resigner no longer worked with Halo 3's .con files for the general public, but I have no doubt that Anth0ny and Shade have their own resigner which does allow them to edit Halo 3's .con by access a private section on the server.

So, for the time that the resigner was "open," people start researching it and looking at it's source, to see what the key was for the Halo 3 .con files. So, now there are several groups of people devolping resigners and rehashers, so we can once again continue to explore Halo 3's boundries and see what we can do and can't do.

So, yes, with mods you can spawn objects that you wouldn't usually be able to in Forge, you can spawn bipeds (AI-less Bots), models from the map including campaign objects such as Shade Turrets, those purple things in the image above, blank flags, oddballs, bombs, etc. And the sad thing is that a large part of the Halo community is freaking out because they think this will ruin Halo 3.

.con modding is harmless, where as .map modding would destroy the game just as it did Halo 2. .map modding is nearly impossible, since when resigninng the files it requires a specific key which can only be found on Bungie's computers, and would take a lifetime to brute force. So, it is very, very unlikely that we'll ever see .map modding in Halo 3.

So, yeah. Interesting read, yes?

Day
May 20th, 2008, 06:51 PM
So you basically posted a wall of text and a picture that can't be shown.

Nice Chris, nice. A RickRolling of high caliber. <3

Blinding
May 20th, 2008, 07:51 PM
So you basically posted a wall of text and a picture that can't be shown.

Nice Chris, nice. A RickRolling of high caliber. <3

Click the link, if you get a 403 just click the address bar and hit enter, it should show.

Black Knight
May 20th, 2008, 09:27 PM
Nope, doesn't, at least not for me =O

TCkaos
May 21st, 2008, 05:17 AM
I think that you should be able to spawn the shade turrets anyway...

This is why I always liked modding. Adding things that Bungie could have done so easily, and then didn't do... Like Pelicans in Multiplayer... (Assault on the Control Room sp->mp conversion ftw).

Now if only I could figure out how to PMI for myself without getting errors, or if I could just figure out how to mod HALO 2 at all (I hear it's easier than modding HALO 1, but I'm just so used to HMT 3.5 that I can't figure out how to use DotHalo and stuff).

Deano
May 21st, 2008, 05:56 AM
Skin Gordon Freeman and a crowbar for the Energy Sword and I'll be mildly interested.

Forge - fantastically bastardising "fair game".

Roxas_the_hedgehog
May 21st, 2008, 03:16 PM
Ugh Deano... Why would you need a crobar for the energysword?

Deano
May 21st, 2008, 04:35 PM
Ugh Deano... Why would you need a crobar for the energysword?

Gah, Halo kids, they know NUSSING. NUSSSSSING!

Blinding
May 22nd, 2008, 01:55 PM
Skin Gordon Freeman and a crowbar for the Energy Sword and I'll be mildly interested.

Forge - fantastically bastardising "fair game".

I'll do it as soon as you figure out the 128 bit key for all of Halo 3's .map files.

Deano
May 22nd, 2008, 02:10 PM
I'll do it as soon as you figure out the 128 bit key for all of Halo 3's .map files.

Better chance of me learning the native language of Scandanavia mate.

Blinding
May 22nd, 2008, 02:33 PM
Better chance of me learning the native language of Scandanavia mate.


Exactly. 100 million years to Brute Force it, or have a employee at Bungie leak it, aka Frankie. ;D

Black Knight
May 22nd, 2008, 04:20 PM
Better chance of me learning the native language of Scandanavia mate.


And which one of the FIVE Scandinavian languages are you talking about? =3

Edit: For Deano's sake <3

Deano
May 22nd, 2008, 05:31 PM
And which one of the four Scandinavian languages are you talking about? =3


Not a fuckin clue, hence "native Scandanavian", and not any specific languages.

At a guess, Peruvian, French, Awesome and Belgium.

Blinding
May 22nd, 2008, 10:55 PM
And which one of the four Scandinavian languages are you talking about? =3

Where the hell did your mod status go?

Deano
May 23rd, 2008, 05:37 AM
Where the hell did your mod status go?

She dropped it. Apparently we're a "second SZF hellhole".

Blinding
May 23rd, 2008, 06:55 AM
She dropped it. Apparently we're a "second SZF hellhole".


I haven't even been active enough to see weather it is or isn't, but to me this site doesn't seem all that active. So, it would be a very small version of the SZF hellhole.

Black Knight
May 24th, 2008, 11:35 AM
Not a fuckin clue, hence "native Scandanavian", and not any specific languages.

At a guess, Peruvian, French, Awesome and Belgium.


Swedish, Norwegian, Finnish, Danish and Icelandic.


Where the hell did your mod status go?

Like Deano said, I dropped it when I realised that I was modding a forum that I ultimately think will fail. And I don't have time to put effort into something that is going straight towards hell anyway.

Shackel11
May 24th, 2008, 12:21 PM
I knew it was goin to hell only a couple of days after it was made, and when acertain forum destroyer came online.

Also, The second you make Huey Freeman with a katana replacing the energy sword I'll declare you god of Halo modding XD

Deano
May 24th, 2008, 12:34 PM
And which one of the four Scandinavian languages are you talking about? =3

Swedish, Norwegian, Finnish, Danish and Icelandic.

How many?

Black Knight
May 24th, 2008, 02:02 PM
How many?


I thought you could count on your own.
Five.

Plus I asked before because there is no Native Scandinavian language, but there is the Scandinavian Languages.
There is those five, so, which one do you mean? =3

Deano
May 24th, 2008, 02:27 PM
... right.

Anyway. I can't really see much ahead in the future of Halo modding, I never heard much about it for the first 2 so it either only just started, or is VERY minor. Either way, it was beaten by the HL modding community, so we're just gonna get Halo versions, of HL mods. Seems pointless to me.

Blinding
May 24th, 2008, 02:50 PM
Deano, Halo modding has been around since Halo 1. Just because you haven't heard about it doesn't mean that it isn't big. Go check out http://halomods.com, and go look at some of the amazing mods for Halo 1 and Halo 2. For console modding, it's extremely impressive to be able to edit geometry like that without have a built in map editor, which is why most people I know got into Halo modding, to figure out how the hell they did it.

But now we've stumbled onto a problem. See, in Halo 2, modding started as seeing what they could and couldn't do. After they figured out their boundaries, they started releasing simple mods, which them some immature faggots edited so that they could use it to cheat in Matchmaking, causing Bungie to have a "solid hatred" against modders, runing the communities name. So, in Halo 3, they coded the files with a specific key, stored on Bungie's computers, making it almost impossible for us to mod .map files, which is what was modded in Halo 1 and Halo 2.

But, Anth0ny stumbled upon a way to modify the .con files, which store Forge Variants of the maps, allowing them to at least test what they can and can't do. Now everyone is stumbling into figuring out a way to mod .map files without using a Dev Kit, since when you modify a file, it has to be rehashed and resigned so that Microsoft's secuirty doesn't realized that it's modified code. That's what the key is, we need to figure out what the code is, and then hopefully we can keep it secret enough to produce .map mods in a private community, share no information, until we are sure that it won't be used for cheating.

So, yeah, right now Halo modding is on a standstill, but you could easily go and grab a used original Xbox, soft mod it, and get into modding the older games. :]

TCkaos
June 6th, 2008, 04:35 PM
So, yeah, right now Halo modding is on a standstill, but you could easily go and grab a used original Xbox, soft mod it, and get into modding the older games. :]

=) (http://forums.halomods.com/viewtopic.php?t=75856)